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Design works

The Godfather of Arrab

By Bokhari Hamid · Creative DirectorBuried Games

Arrab is our social-deduction game, and the Godfather is the role the whole table revolves around. Bokhari painted the character's portrait and kept every stage of the process — from the first pencil lines to the finished piece — a rare look at how a character goes from idea to presence.

At a glance

Designed by
Bokhari Hamid — Creative Director
Discipline
Character Design · Digital Painting · Concept Art
Year
2026

Gallery

Stage 1 — pencil line sketch
Stage 1 — pencil line sketch
Stage 2 — value and shadow pass
Stage 2 — value and shadow pass
Stage 3 — first color blockout
Stage 3 — first color blockout
Stage 4 — lighting pass
Stage 4 — lighting pass
Stage 5 — refined rendering
Stage 5 — refined rendering
Stage 6 — the final portrait
Stage 6 — the final portrait

01

Six passes, one character

The portrait was built in layered passes: a pencil sketch to lock the pose and attitude, a sepia value pass for light and shadow, a flat color blockout, then lighting, refinement, and the final rendering with the suit's embroidery, the quilted cloak, and the smoke.

The character had to read as authority without a single word — the cane, the cigar, and the yellow quilted cloak carry the weight of the role inside the game.

Want this level of design in your game?

The same creative direction behind these pieces goes into every client project we take on across Kuwait and the GCC. Tell us what you're building.