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Power of Bombs

A 5v5 third-person multiplayer game set in 2080: five factions of freed creatures fight over the masks that grant their special bombs.

StatusIn Development
EngineUnreal Engine 5
PlatformPC

Mission Briefing

Overview

Power of Bombs is a 5v5 third-person multiplayer game built by our game development studio in Unreal Engine 5. It is set in 2080, after a clandestine organisation called Inferno spent generations trying to reach hell and finally opened a portal to its first depth. The creatures it captured there (the V-1s) were fitted with microprocessors and bionic parts and turned into weapons and shields. Power of Bombs is their rebellion: freed creatures split into five factions, each fighting for its own place. The look is dark and realistic, lit by embers and fog, with one vivid accent colour per faction so every team reads at a glance.

5v5
Team Battles
5
Factions
5
Maps
Game Visual

How to Play

Every creature wears its faction's mask over its true face, and the masks are the objective. Defeat an enemy and you can take their mask (leaving them bare-faced), and while you hold it you can throw their faction's special bomb. One carrier per team escorts the masks home, and a carrier who falls drops everything they held. Bank enough masks and the enemy Gate opens; behind it waits the Nexus you have to destroy. If time runs out, both gates open at once. The five factions play very differently: the Celestial Sentinels fly and scout, the Ironclad Guardians raise shields, Cluster Bombardment rains cluster bombs, the Speedstorm Chargers dash and leap, and the Vitality Keepers heal and protect their allies.

Platforms & Where to Play

Power of Bombs is in development for PC, with Steam and the Epic Games Store planned. It is not yet available to play: follow Buried Games and our devlog to hear first when a playable build or a release date is announced. In the meantime its world has a second game in development: Power of Bombs: Bombstead, for iOS and Android.

Development Story

Power of Bombs is a team game in which every match turns on the masks. Unreal Engine 5 lets us push the dark, volumetric look (fog, embers, and bio-mechanical creatures whose cybernetics were bolted on by the people who enslaved them), while one vivid colour per faction keeps a ten-player fight readable at a glance. Its world is written down once, in a shared universe document, so everything it establishes carries across to Bombstead, the mobile game set in the same world.

Features

Intel & Features

Key operational capabilities and game mechanics.

5v5 Team Battles

Two teams of five and one objective: take the masks, open the gate, destroy the Nexus.

Five Factions

Flyers, shield-bearers, bombardiers, chargers and healers: each with its own ability and special bomb.

Steal the Masks

Take an enemy's mask and you take their faction's special bomb with it.

Five Maps

Factory, Jungle, City, Desert and Winter: each with its own gate and Nexus.

Visual Database

Masked V-1 creatures