How to Play
Every creature wears its faction's mask over its true face, and the masks are the objective. Defeat an enemy and you can take their mask (leaving them bare-faced), and while you hold it you can throw their faction's special bomb. One carrier per team escorts the masks home, and a carrier who falls drops everything they held. Bank enough masks and the enemy Gate opens; behind it waits the Nexus you have to destroy. If time runs out, both gates open at once. The five factions play very differently: the Celestial Sentinels fly and scout, the Ironclad Guardians raise shields, Cluster Bombardment rains cluster bombs, the Speedstorm Chargers dash and leap, and the Vitality Keepers heal and protect their allies.




