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Unity Game Development

Unity Game Development Studio

Cross-platform games built in Unity — mobile, PC, and web — for clients across Kuwait, Saudi Arabia, the UAE, and the GCC.

5
Games Shipped
8+
Years Active
2
Game Engines
100%
Fully Remote

Unity is our workhorse engine for cross-platform games: one codebase that ships to iOS, Android, PC, and web. We use it where flexibility and fast iteration matter, and we've shipped real Unity titles — KoutQ8 is live on the App Store, and Gathered by the Light was built in Unity from the ground up.

Buried Games Studio is a Unity development studio serving Kuwait and the GCC that owns the full pipeline: game design, C# gameplay programming, custom tools and editor extensions, 2D/3D art integration, backend and multiplayer, optimization, and store launch. We write clean, maintainable Unity code so your project stays easy to extend long after release.

What's included

C# gameplay programming

Clean, maintainable gameplay systems and architecture built to scale with your game.

Cross-platform builds

One Unity project targeting iOS, Android, PC, and web from a shared codebase.

Custom tools & editor extensions

In-editor tooling that speeds up content creation and keeps your team productive.

Art & animation integration

2D and 3D assets, animation, shaders, and effects wired into Unity cleanly.

Backend & multiplayer

Accounts, leaderboards, and real-time multiplayer integrated with your Unity client.

Optimization & QA

Profiling and tuning across target devices, plus thorough QA before launch.

Platforms we ship to

A single Unity codebase, deployed everywhere your players are.

iOS & AndroidPC & SteamWeb (WebGL)
iOS & Android

Mobile builds for the App Store and Google Play.

PC & Steam

Desktop builds and Steam distribution.

Web (WebGL)

Browser builds for instant-play experiences.

Our 5-step process

  1. 01

    Discovery

    Scope, target platforms, and architecture decisions agreed — typically 1-2 weeks.

  2. 02

    Prototype

    A playable Unity prototype of the core loop to validate the fun and the tech.

  3. 03

    Production

    Systems, content, and art built in sprints with regular Unity builds — typically 4-12 weeks depending on scope.

  4. 04

    Optimization & QA

    Profiled, optimized, and tested across all target platforms.

  5. 05

    Launch & support

    Builds shipped to the chosen stores with launch support and a maintenance plan.

Why work with a GCC studio

A Unity studio that lives in the region builds games that feel made for it.

Arabic-first UX

Right-to-left layouts and Arabic typography handled correctly inside Unity.

Local culture & payments

Content and monetization that fit Gulf players and platforms.

Same-timezone collaboration

Fast feedback loops during your working day.

Unity development FAQ

Unity is excellent for cross-platform games where you want one codebase across mobile, PC, and web with fast iteration. For high-fidelity 3D and action titles we also work in Unreal Engine 5 — we pick the engine that fits your game.

Yes. We start with a code and project review, then propose the cleanest way to continue, fix, or extend it rather than rebuilding by default.

Yes — editor extensions and pipeline tooling that speed up content creation and keep your team productive.

From one Unity project we ship to iOS, Android, PC and Steam, and web via WebGL.

Both. Unity's 2D tooling is what makes it the practical choice for card, puzzle and casual titles — KoutQ8 is 2D — while its 3D pipeline covers everything short of the high-fidelity work we would take to Unreal instead. The dimension follows the game; it is not a constraint of the engine.

Often, and it is more common work than people expect. Performance problems in Unity usually trace to a handful of familiar causes — overdraw, uncontrolled instantiation, physics doing more than it needs to, textures shipped at the wrong size. We profile first and report what we find before proposing work, because the fix is sometimes a day and sometimes an architecture change, and you should know which before committing.

Need a Unity studio?

Tell us about your Unity project — new build or existing — and we'll plan the next step.