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Mobile Game Development

Mobile Game Development for iOS & Android

Arabic-first mobile games built in Unity and shipped to the App Store and Google Play, for players across Kuwait, Saudi Arabia, the UAE, and the GCC.

Mobile is where the Gulf plays. We build mobile games designed for touch from the first sketch — not desktop games squeezed onto a phone — with the performance, battery, and store realities of iOS and Android baked in from the start.

Buried Games Studio handles the whole mobile pipeline: game design, art, Unity engineering, backend and multiplayer, store optimization, and submission to both the App Store and Google Play. We already have a live App Store release in our portfolio, so we know the review process, not just the theory.

What's included

Touch-first design

Controls, UI, and onboarding designed for phones and tablets, one-handed where it matters.

Unity engineering

Cross-platform builds from a single Unity codebase for both iOS and Android.

Performance optimization

Frame-rate, memory, and battery tuning across a range of real devices, not just flagships.

Accounts & multiplayer

Player accounts, leaderboards, and real-time multiplayer where the game calls for it.

Store submission

App Store and Google Play listings, assets, and the full submission and review process.

Updates & live ops

Post-launch patches, content updates, and analytics to grow retention.

Engines & platforms

We build mobile games primarily in Unity, with web companions in Next.js when a project needs them.

UnityiOS / App StoreAndroid / Google PlayWeb
Unity

Our primary mobile engine — one codebase, both stores.

iOS / App Store

Native iPhone and iPad builds; we've shipped a live App Store title.

Android / Google Play

Builds tuned for the wide range of Android devices in the region.

Web

Optional instant-play web versions with Next.js.

Our 5-step process

  1. 01

    Discovery

    We agree on the game concept, target devices, and a roadmap — typically 1-2 weeks.

  2. 02

    Prototype

    A touch-playable prototype on a real device so we feel the controls before full production.

  3. 03

    Production

    Art, levels, and systems built in sprints with builds you can install — typically 4-12 weeks depending on scope.

  4. 04

    Optimization & QA

    Tested across real iOS and Android devices, with performance and balance dialed in.

  5. 05

    Store launch & live ops

    App Store and Google Play submission, launch support, and a plan for updates.

Why work with a GCC studio

Gulf players have specific tastes and devices. A local studio designs for them, not for a generic global average.

Arabic-first UX

Right-to-left mobile layouts and Arabic typography that feel native on the phone.

Regional device knowledge

We optimize for the Android and iOS devices people actually carry in the Gulf.

Same-timezone collaboration

Reviews and decisions during your working hours.

Mobile game development FAQ

Yes. We build in Unity from a single codebase and ship to both the App Store and Google Play, with device-specific optimization for each.

Building a mobile game?

Tell us your idea and we'll map out the path to the App Store and Google Play.