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the UAE

Game Development in the UAE

The UAE is the most international gaming market in the GCC — a mix of Emirati players, a large expatriate audience, and a government actively courting the games and creative industries. Buried Games Studio is an independent, remote-first GCC games studio, and we work with clients across the UAE to build games for Dubai, Abu Dhabi, and the wider region. What we offer is deep Gulf understanding, genuine bilingual development, and remote collaboration that fits how UAE companies already work.

5
Games Shipped
8+
Years Active
2
Game Engines
100%
Fully Remote

01

A bilingual, international audience

The UAE player base is unusually diverse. Emirati and Arab players sit alongside a huge expatriate community, which means a successful game here often needs to feel equally natural in Arabic and in English. We treat this as a design constraint from the start, not a translation task at the end: layouts that flow correctly in both right-to-left and left-to-right, copy written natively in each language, and a visual tone that reads as premium to a Dubai audience that expects polish.

02

A government backing the creative sector

The UAE has invested heavily in becoming a hub for gaming, esports, and digital entertainment, with dedicated programmes, free zones, and events drawing studios and publishers to Dubai and Abu Dhabi. For a client, this means a market that takes games seriously and an audience accustomed to high production values across mobile and beyond. We help clients meet those expectations efficiently — choosing scope and engine to match the goal rather than chasing fidelity for its own sake.

03

Store and payment localisation for the UAE

Shipping into the UAE means getting the operational layer right. We localise App Store and Google Play listings in both Arabic and English, since the audience spans both, and we integrate the payment methods UAE players use, from global app-store billing to local cards and wallets. Pricing is set with the local market in mind. These details decide whether a strong game actually converts the players who find it.

04

Remote collaboration across GCC time zones

We work remotely across the GCC and share the UAE's working rhythm and time zone, so collaborating remotely feels local. We run projects on clear milestones with playable builds you can test on your own devices, a single point of contact, and fast turnarounds over WhatsApp and email. UAE companies are already used to working with distributed teams across the region, and our process is built to make that distance invisible.

05

Beyond games: installations, AR and VR

More of our UAE conversations begin outside the app stores than anywhere else in the Gulf. Malls, expos, retail activations and visitor attractions all want something interactive, and the brief is rarely a downloadable game — it is a sensor floor, a motion-controlled screen, a kiosk experience, or an AR campaign that opens from a QR code with nothing to install. Virtual reality shows up here too, in training simulations and virtual showrooms rather than entertainment titles.

The engineering underneath is the same discipline as a game — real-time rendering, input handling, state that survives being hammered by strangers for a fortnight — which is why a games studio tends to build these better than a general software house. The difference is that nobody restarts a mall installation when it hangs, so it has to run unattended for weeks.

06

Choosing an engine: Unity, Unreal, or the browser

Engine choice is downstream of the brief. Unity handles most mobile and installation work — one codebase across iOS, Android and kiosk hardware, and the engine behind KoutQ8. Unreal Engine 5 is where visual fidelity is the deliverable: architectural and product visualisation, realistic lighting, MetaHuman digital characters, as in Power of Bombs. And for a campaign that has to open instantly from a QR code or a link, the browser wins outright — no download, no store review, which is why Nabsh lives on the web.

07

What actually drives the cost

We do not put a price on a web page, because a studio that does is guessing at your brief. The levers are worth naming, though. Scope leads — the number of distinct modes, screens and rules. Art follows, and it is where estimates spread furthest: stylised and photoreal can differ by a multiple for the same interaction. Real-time multiplayer is third and the most routinely underpriced, because it drags servers, matchmaking and reconnection into a budget written without them. For installations, add the hardware and the requirement to run unattended, which is an engineering cost rather than a creative one.

Frequently asked questions

Frequently asked questions

No local office — we are a remote-first GCC games studio and we work with UAE clients remotely. We share the UAE's working week and time zone, so collaboration is smooth, with regular builds, clear milestones, and direct communication.

Yes, and for the UAE we usually recommend it. The audience spans Arabic and English speakers, so we build both experiences natively — correct layout in each direction, native copy, and bilingual store listings — rather than translating one into the other.

Our focus is mobile-first, which suits most of the UAE market, primarily in Unity. We also take on higher-end 3D projects in Unreal when a client's vision calls for it, and we will recommend the right platform and engine for your goals.

Reach us on WhatsApp or via the contact page with your concept, target platform, and timeline. We will scope the project, recommend an approach, and come back with a clear plan and milestones.

Build your game with a GCC studio

Tell us about your idea and we will help you scope, plan, and ship it.