Game Development
Game Development Company for Kuwait & the GCC
We take games from a one-line idea to a live release — design, art, engineering, and launch — for studios, publishers, and brands across Kuwait, Saudi Arabia, the UAE, and the wider GCC.
Buried Games Studio is a full-cycle, remote-first game development company serving clients across Kuwait, the GCC, and beyond, building games for players throughout the Gulf. We own the entire pipeline so you don't have to coordinate five vendors: concept and game design, 2D/3D art and animation, engineering in Unity and Unreal Engine 5, backend and multiplayer networking, QA, and store launch.
Whether you're a publisher with a green-lit concept, a brand that wants a branded game, or a founder with a prototype that needs to become a real product, we plug in at the stage you're at and ship something players actually want to open twice. Every project ships bilingual by default — Arabic-first UX with proper right-to-left layout, and English alongside it.
What's included
Game design & prototyping
Core loop, mechanics, and a playable prototype we test before committing to full production.
Art & animation
2D and 3D art, characters, environments, UI, and animation tuned for your target platform.
Engineering
Gameplay code, tools, and systems in Unity or Unreal Engine 5, plus web builds with Next.js where it fits.
Backend & multiplayer
Accounts, leaderboards, matchmaking, and real-time multiplayer infrastructure that scales.
QA & launch
Device testing, balancing, store submission, and launch support across the App Store, Google Play, Steam, and web.
Live ops & support
Post-launch updates, events, analytics, and community support to keep players coming back.
Engines & platforms
We pick the engine to fit the game, not the other way around. Across our portfolio we ship on every major platform.
Mobile and cross-platform games — our engine for KoutQ8.
High-fidelity 3D and action titles like Power of Bombs.
Native mobile releases on the App Store and Google Play.
Desktop distribution and PC builds.
Instant-play browser games with Next.js, like Nabsh and Arrab.
Our 5-step process
- 01
Discovery
A clear scope, target platforms, and a roadmap. You leave with a written game brief and a realistic plan — typically 1-2 weeks depending on how defined the idea is.
- 02
Design & prototype
A playable prototype of the core loop. We prove the fun is there before spending budget on full production.
- 03
Production
Art, content, and systems built in agile sprints with regular playable builds. Scope drives the timeline — typically 4-12 weeks for a focused title, longer for larger games.
- 04
Polish & QA
A balanced, optimized, device-tested build ready for stores — with the rough edges sanded down.
- 05
Launch & live ops
Store submission, launch-day support, and an agreed live-ops plan for updates and events after release.
Why work with a GCC studio
Building for the Gulf market is not just translation. A studio that lives here ships games that feel native.
Arabic-first UX
Right-to-left layout, real Arabic typography, and copy written by people who speak the language — not a bolted-on afterthought.
Local culture & payments
We understand Gulf player tastes, culturally relevant content, and the payment and store realities of the region.
Same-timezone collaboration
Standups, reviews, and quick decisions during your working day — no waiting overnight for answers.
Proof from our portfolio
We don't just talk about shipping games — we ship them. A few from our portfolio:
Game development FAQ
It depends entirely on scope — a focused mobile title is a different budget from a multiplayer 3D game. After a short discovery call we give you a written scope and a clear estimate. We never quote a number before we understand what you're actually building.
A focused title typically takes 4-12 weeks of production after design, while larger multiplayer games run longer. We work in sprints with regular playable builds so you see progress throughout, not just at the end.
Yes. We ship on iOS and Android, Steam and PC, and instant-play web. We choose the engine and platform to fit your audience and goals.
Arabic is first-class in everything we ship. Our games launch with proper right-to-left layouts and natural Arabic content alongside English — KoutQ8, Nabsh, and Arrab are all fully bilingual.
Often, yes. We start with a technical review of your project and code, then propose the cleanest path to finish or improve it rather than rebuilding everything by default.
Yes. We are a remote-first studio and the Gulf is our home market, not a boundary. What the GCC focus buys you is genuine Arabic and right-to-left capability built in rather than subcontracted — which is worth having whether your players are in Riyadh or anywhere else.
You do. Ownership of the work we build for you transfers to you, and the specifics are written into the agreement before anything starts rather than left to be discovered later. If you want to take the project in-house afterwards, that should be a decision you make freely, not one a contract prevents.
Launch is a milestone, not an ending — a live game generates bug reports, store updates, OS changes that break things, and balance decisions informed by what players actually do. We can stay on for post-launch support and live operations, or hand over cleanly with documentation if you would rather run it yourself. Both are normal; what is not normal is disappearing on launch day.
Have a game in mind?
Tell us about your project and we'll come back with a clear scope and next steps.



