Releases & Updates
Release & Update Timeline
A running record of what we've shipped and what we're building — game releases, studio milestones, and development logs, newest first.
This timeline lists only verified milestones — real releases, confirmed live games, and dated devlogs. We update it as we ship.
- Milestone
Nabsh live on the web
Nabsh, our real-time multiplayer trivia game with 50+ categories spanning Kuwaiti culture and global topics, is live and free to play in any browser at nabsh.fun.
- In development
Arrab in development
Arrab, our premium real-time social-deduction Mafia game with 11 roles and full Arabic RTL support, is in active development. Follow the studio for room-opening news.
- In development
Power of Bombs in development
Power of Bombs, a top-down action arcade game built in Unreal Engine, is in development for web and PC.
- Release
KoutQ8 launches on the App Store
KoutQ8, our digital take on the traditional Kuwaiti card game Kout, went live on the App Store (v1.0.0) — free to download, with online multiplayer and AI partners. Built in Unity.
- Devlog
Game Release Strategy: Launching a Game in the GCC
A practitioner devlog on game release strategy — soft launch, store optimisation, launch-day timing, and localisation for reaching players across the GCC.
- Devlog
Unity vs Unreal: How We Choose a Game Engine
A practitioner devlog comparing Unity vs Unreal Engine — the real trade-offs for mobile, team skills, and shipping in the GCC, and how we pick per project.
- Devlog
AI in Games: From Enemy Behaviour to Smarter Systems
A practitioner devlog on AI in games — how we use state machines, behaviour trees, and tuning to make enemies, NPCs, and game systems feel smart, not scripted.
- Devlog
Character Animation: Giving Game Characters Personality
A practitioner devlog on character animation — our workflow from rigging to game-ready motion, and the principles that make characters feel alive on mobile.
- Devlog
Level Design: How We Build Levels Players Want to Finish
A practitioner devlog on level design — how we plan, prototype, and balance levels so difficulty rises fairly and players stay engaged from start to finish.
- Devlog
Game Audio Design: How We Make a Game Sound Alive
A practitioner devlog on game audio design — how we layer sound effects, music, and feedback cues so a game feels responsive, polished, and alive.
- Milestone
Buried Games Studio founded
Buried Games Studio is founded by Fahed Alahmad as an independent games studio serving Kuwait and the GCC, with roots in the capstone game Gathered by the Light.
Want to be our next release?
Tell us about your game and we'll help you ship it to players across Kuwait and the GCC.