Releases & Updates
Release & Update Timeline
A running record of what we've shipped and what we're building — game releases, studio milestones, and development logs, newest first.
This timeline lists only verified milestones — real releases, confirmed live games, and dated devlogs. We update it as we ship.
- Milestone
Up The Beat delivered to Q&R Media Services
Up The Beat, our interactive floor game with seven pressure-sensing lit circles, was delivered to Q&R Media Services as the interactive centrepiece of Heinz's "Up the Taste" retail activation in Kuwait — bilingual on screen and fully self-contained on site.
- Milestone
Nabsh live on the web
Nabsh, our real-time multiplayer trivia game with 50+ categories spanning Kuwaiti culture and global topics, is live and free to play in any browser at nabsh.buriedgames.com.
- In development
Arrab in development
Arrab, our premium real-time social-deduction Mafia game with 11 roles and full Arabic RTL support, is in active development. Follow the studio for room-opening news.
- In development
Power of Bombs in development
Power of Bombs, a top-down action arcade game built in Unreal Engine, is in development for web and PC.
- Devlog
Building an interactive floor game: what a screen cannot teach you
A build story from our studio: how we made a pressure-sensing, LED-lit floor game for a retail activation in Kuwait — the hardware choices, the failures, and what changes when players stand on your game instead of holding it.
- Release
KoutQ8 launches on the App Store
KoutQ8, our digital take on the traditional Kuwaiti card game Kout, went live on the App Store (v1.0.0) — free to download, with online multiplayer and AI partners. Built in Unity.
- Devlog
Game Release Strategy: Launching a Game in the GCC
A practitioner devlog on game release strategy — soft launch, store optimisation, launch-day timing, and localisation for reaching players across the GCC.
- Devlog
Unity vs Unreal: How We Choose a Game Engine
A practitioner devlog comparing Unity vs Unreal Engine — the real trade-offs for mobile, team skills, and shipping in the GCC, and how we pick per project.
- Devlog
AI in Games: From Enemy Behaviour to Smarter Systems
A devlog on AI in games — how we use state machines, behaviour trees and tuning to make enemies and NPCs feel smart, not scripted.
- Devlog
Character Animation: Giving Game Characters Personality
A devlog on character animation — our workflow from rigging to game-ready motion, and what makes characters feel alive on mobile.
- Devlog
Level Design: How We Build Levels Players Want to Finish
A devlog on level design — how we plan, prototype and balance levels so difficulty rises fairly and players stay engaged.
- Devlog
Game Audio Design: How We Make a Game Sound Alive
A practitioner devlog on game audio design — how we layer sound effects, music, and feedback cues so a game feels responsive, polished, and alive.
- Milestone
Buried Games Studio founded
Buried Games Studio is founded by Fahed Elahmad as an independent games studio serving Kuwait and the GCC, with roots in the capstone game Gathered by the Light.
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