Skip to main content

Releases & Updates

Release & Update Timeline

A running record of what we've shipped and what we're building — game releases, studio milestones, and development logs, newest first.

This timeline lists only verified milestones — real releases, confirmed live games, and dated devlogs. We update it as we ship.

  1. Milestone

    Up The Beat delivered to Q&R Media Services

    Up The Beat, our interactive floor game with seven pressure-sensing lit circles, was delivered to Q&R Media Services as the interactive centrepiece of Heinz's "Up the Taste" retail activation in Kuwait — bilingual on screen and fully self-contained on site.

  2. Milestone

    Nabsh live on the web

    Nabsh, our real-time multiplayer trivia game with 50+ categories spanning Kuwaiti culture and global topics, is live and free to play in any browser at nabsh.buriedgames.com.

  3. In development

    Arrab in development

    Arrab, our premium real-time social-deduction Mafia game with 11 roles and full Arabic RTL support, is in active development. Follow the studio for room-opening news.

  4. In development

    Power of Bombs in development

    Power of Bombs, a top-down action arcade game built in Unreal Engine, is in development for web and PC.

  5. Devlog

    Building an interactive floor game: what a screen cannot teach you

    A build story from our studio: how we made a pressure-sensing, LED-lit floor game for a retail activation in Kuwait — the hardware choices, the failures, and what changes when players stand on your game instead of holding it.

  6. Release

    KoutQ8 launches on the App Store

    KoutQ8, our digital take on the traditional Kuwaiti card game Kout, went live on the App Store (v1.0.0) — free to download, with online multiplayer and AI partners. Built in Unity.

  7. Devlog

    Game Release Strategy: Launching a Game in the GCC

    A practitioner devlog on game release strategy — soft launch, store optimisation, launch-day timing, and localisation for reaching players across the GCC.

  8. Devlog

    Unity vs Unreal: How We Choose a Game Engine

    A practitioner devlog comparing Unity vs Unreal Engine — the real trade-offs for mobile, team skills, and shipping in the GCC, and how we pick per project.

  9. Devlog

    AI in Games: From Enemy Behaviour to Smarter Systems

    A devlog on AI in games — how we use state machines, behaviour trees and tuning to make enemies and NPCs feel smart, not scripted.

  10. Devlog

    Character Animation: Giving Game Characters Personality

    A devlog on character animation — our workflow from rigging to game-ready motion, and what makes characters feel alive on mobile.

  11. Devlog

    Level Design: How We Build Levels Players Want to Finish

    A devlog on level design — how we plan, prototype and balance levels so difficulty rises fairly and players stay engaged.

  12. Devlog

    Game Audio Design: How We Make a Game Sound Alive

    A practitioner devlog on game audio design — how we layer sound effects, music, and feedback cues so a game feels responsive, polished, and alive.

  13. Milestone

    Buried Games Studio founded

    Buried Games Studio is founded by Fahed Elahmad as an independent games studio serving Kuwait and the GCC, with roots in the capstone game Gathered by the Light.

Want to be our next release?

Tell us about your game and we'll help you ship it to players across Kuwait and the GCC.