Skip to main content

Oman

Game Development for Oman

Oman's gaming market is growing steadily, carried by a young population, expanding internet infrastructure, and rising mobile adoption. Buried Games Studio is an independent, remote-first GCC games studio, and we work with clients across Oman to design and build Arabic-first, mobile-first games for Omani and wider Gulf players. We bring genuine GCC understanding and a pragmatic process: pick the right scope and engine for the goal, prototype quickly, and ship something real.

5
Games Shipped
8+
Years Active
2
Game Engines
100%
Fully Remote

01

A growing, mobile-first audience

Oman's gaming sector is expanding as affordability and access improve and a young, connected generation comes online. The audience here is overwhelmingly mobile, so we design for the phone first: games that download fast, run well on mid-range devices, and play in short sessions. For a client entering this market, the opportunity is a growing audience that is not yet saturated with local-feeling games — which is exactly the gap an Arabic-first studio can fill.

02

Arabic-first, made to feel local

Most games reach Omani players as Western titles with a translation layered on top, and players notice. We design Arabic-first: correct right-to-left layout, typography that respects Arabic letterforms, and natural Gulf Arabic rather than machine translation, with English alongside where it helps. This is the same discipline behind our own bilingual titles like KoutQ8 and Nabsh, where the Arabic experience is built in parallel with the English one rather than patched in at the end.

03

Store, payment, and remote delivery

We localise App Store and Google Play listings in Arabic and English, integrate the payment methods Omani players use alongside global app-store billing, and price with local purchasing power in mind. As a remote-first GCC studio that shares Oman's working week and time zone, we deliver on clear milestones with playable builds you can test on your own device, a single point of contact, and quick communication over WhatsApp — so working remotely never feels remote.

04

An audience that has not been over-served

Oman gets less attention from regional publishers than its neighbours, and that is an opening rather than a drawback. The audience is young and mobile-first, but it has been served mostly by titles built for somewhere else and shipped here without much thought — English-first games with Arabic bolted on, or Gulf games that assume a Kuwaiti or Saudi frame of reference. A game that treats Omani players as a primary audience rather than an overflow market starts from a position very few competitors have bothered to take.

05

Engines, and designing for real devices

Most Omani work is mobile, and mobile here means designing for the devices people actually carry rather than the flagship in the demo video. Unity is the practical centre of that — one codebase to both stores, and enough control over rendering and asset budgets to keep a game smooth on mid-range hardware, which is the difference between a title people keep and one they uninstall after a week. Unreal Engine 5 is there for genuinely high-fidelity 3D work, as in Power of Bombs. And a browser build, like Nabsh, sidesteps the install decision altogether — which matters most precisely where storage is tight and data is metered.

06

What actually drives the cost

There is no number on this page, and there should not be one on anybody's — a quote written before the brief is read is a guess wearing a suit. The honest version is the list of levers. Scope leads: the count of distinct modes, screens and rules. Art follows and spreads the range widest, since stylised and realistic can differ by a multiple for the same gameplay. Real-time multiplayer is third, bringing servers, matchmaking and reconnection with it. And underneath all three sits how settled the design is when building starts — which is why we so often suggest paying for a prototype first and a full build second.

Frequently asked questions

Frequently asked questions

Yes. Oman is a growing, mobile-first market, so we focus on Unity mobile games and instant-play web titles, built Arabic-first with bilingual Arabic and English support. We serve clients across Oman and the wider GCC remotely.

No local office — we are a remote-first GCC games studio and we serve Omani clients remotely. We share Oman's time zone, working week, and the Arabic language, so collaboration is smooth, with regular builds, clear milestones, and direct communication.

Reach us on WhatsApp or via the contact page with your concept, target platform, and timeline. We will scope the project, recommend an engine and approach, and come back with a clear plan and milestones.

Build your game with a GCC studio

Tell us about your idea and we will help you scope, plan, and ship it.