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Power of Bombs: Bombstead Hero

Power of Bombs: Bombstead

A mobile base-building game in the Power of Bombs world: grow a rebel stead in the first depth of hell, then fight other players over the masks.

StatusIn Development
EngineUnity 6
PlatformiOS & Android

Mission Briefing

Overview

Power of Bombs: Bombstead is a mobile base-building game set in the world of Power of Bombs, built by our game development studio in Unity 6. Power of Bombs is the war — 5v5 battles between the factions of creatures that broke free of Inferno, the organisation that dragged them out of hell. Bombstead is the home front behind it. You are one of those freed creatures, holding a stead: a bare patch of rock at the edge of the first depth with a Nexus, a gate and nothing else. You grow it into a walled base that forges the bombs, summons the commanders and trains the troops the factions fight with. The name says both halves — bomb and homestead.

Game Visual

How to Play

Bombstead is played in short sessions a few times a day, driven by timers: collect what your workers hauled home, send out the next hauls and explorers, start a building or a piece of research, and train troops or forge bombs. Beyond your walls the realm is dark, and explorers push into the smoke to find richer ground, loot and other players' steads. Players never attack each other on the map — they fight in live PvP matches built on the Power of Bombs mask loop. Your squad fights with its faction abilities: defeat an enemy and its mask drops, carry the mask back and bank it at your altar, and enough banked masks open the enemy gate so your bombs can reach their Nexus. The gate and walls you defend are the ones you built at home.

Platforms & Where to Play

Power of Bombs: Bombstead is in development for iOS and Android, with Steam and Mac planned. It is not yet available to play — follow Buried Games and our devlog to hear first when it can be played.

Development Story

Bombstead exists so that Power of Bombs has players before it ships: a lighter game in the same world, played in minutes rather than matches, that can carry the universe to an audience long before the big one launches. It is built in Unity 6 with a real-time 3D world and a 2D interface, on a server-authoritative backend of its own — every timer, reward and battle result is decided by the server, never the device, so the game stays fair. Its world, factions, masks and bombs come from the Power of Bombs design, written down once in a shared universe document that both games follow.

Features

Intel & Features

Key operational capabilities and game mechanics.

Grow the Stead

Turn a bare patch of rock into a walled base that forges bombs, summons commanders and trains troops.

Explore the Dark

Send explorers into the smoke beyond your walls to find richer ground, loot and other steads.

Live PvP

Fight other players in real-time matches built on the Power of Bombs mask loop.

Fair by Design

Every timer, reward and battle result is decided by the server, never the device.