Design works
No Water — Arabian Rogue-like
By Bokhari Hamid · Creative Director — Buried Games
No Water is an unreleased rogue-like set in a fantasy world drawn from UAE and Arabian heritage — a kingdom thriving beneath a giant Mother Palm, around a great oasis inspired by the real Al Ain Oasis in Abu Dhabi. During his time at Kashkool Games, Bokhari developed the IP's visuals end to end — the world and its environments, characters and creatures, the UI/UX, and level design — and shares this selection here with permission.
At a glance
- Designed by
- Bokhari Hamid — Creative Director
- Discipline
- Concept Art · Character Design · Game UI/UX · Level Design
- Tools
- Photoshop · Blender · Unity
- Year
- 2026
Gallery












01
A world grown from an oasis
The world-building starts from two anchors of Gulf life — the palm and the oasis. The kingdom rises beneath the canopy of the Mother Palm, its player hub perched above the fronds, and its layout echoes the real Al Ain Oasis in Abu Dhabi. The protagonist takes his cue from Abbas ibn Firnas, the Andalusian polymath credited with the first flight attempt.
The role covered the full visual layer: environments and design iterations, playable characters and Pokémon-style companion creatures with animation sheets and color options drawn from Emirati textiles, the game's UI/UX implemented in Unity, and the level design from layout to screenshot-style concept.
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