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Game development companies in Qatar: an honest guide

Most lists of game development companies in Qatar are written by outsourcing firms that are not in Qatar, and they pad the count with any agency that will take a games brief. We are a game studio ourselves and we appear below, so this page is not neutral either — but it is at least counted honestly. The short version: Qatar's local scene is small, it is growing deliberately, and the studios that are here are unusually clear about what they are for.

Small is not the same as weak, and it changes the question you should be asking. In a market with a handful of studios, you are unlikely to run a competitive tender with five comparable bidders. What you can do instead is meet nearly everyone, judge them on the actual work rather than on a procurement scorecard, and decide honestly whether the brief needs to stay in Qatar at all. This guide is written to make that decision easier, including when the answer is that it does not.

Third-party details gathered: 2026-08-19

How this list was put together

How this list was put together

  • Only companies we could verify from public sources on the date below — their own sites, store listings, or coverage from Qatari institutions and regional press. Nobody paid to appear and there are no affiliate links.
  • This list is deliberately short. We left out the service directories and overseas agencies that appear on other Qatar lists purely to reach a round number — a padded list is worse than a small one, because it hides which companies are actually here.
  • We say what each company does and where it is established. We do not rate quality, quote prices, or estimate team sizes — we compete with the names here, and those judgements are not ours to publish.

The companies

The companies

Space Crescent

Based in: Doha, Qatar

A Qatari studio launched in 2015 by a small group of Qatari professionals, led by co-founder and chief executive Faisal Al-Kubaisi, working across web, mobile and console. Its stated focus is easy-to-play games that teach lessons from Arab culture and history to younger players — an unusually specific brief for a studio to define itself by, and a useful signal if that is the space your project sits in.

COREGAME Studios

Based in: Doha, Qatar

An indie game publisher established in 2024 inside the Media City Qatar ecosystem, founded by Fadi Soufi, whose earlier released work includes Beyond Solar. The studio presents itself as a publisher as much as a developer — distribution, localisation, porting and QA — which is a genuinely different service to buy. If you already have a game and need it finished, ported or brought to market regionally, that is a narrower and more useful offer than a general development shop.

Buried Games Studio

That's us

Based in: Remote-first, serving Qatar and the GCC

That is us, so this is the least objective entry on the page. We are a remote-first studio serving clients across the Gulf, building in Unity, Unreal Engine 5 and the browser, with Arabic-first titles of our own — KoutQ8, Nabsh, and Arrab in development — and client work including an interactive floor game for a retail activation in Kuwait. Our honest claim is that Arabic and right-to-left are structural in how we build rather than a finishing step. If your project needs someone physically in Doha, or is specifically about publishing an existing game, the studios above answer that better than we do.

Our game development services

Juego Studios

Based in: India, with a Qatar services presence

A large international outsourcing studio founded in 2011 and ISO 9001:2015 certified, with a Doha services page among many others. It is included because it dominates search results for game development in Qatar and you will meet it first, whether or not it is the right fit. The breadth is genuine — console, PC, mobile, VR, art, LiveOps — but a Doha services page is a market listing, not a Doha studio, and it is worth knowing which one you are talking to.

01

A small scene, and what it means for your brief

Qatar has a handful of genuinely local game studios rather than a dozen, and any list claiming otherwise has counted web agencies and foreign service pages to get there. That scarcity has one practical effect: for most briefs you will not find three local studios with directly comparable credits, so a conventional tender will either come up short or quietly fill with companies that are not really in the market.

The better approach in a small market is to stop shortlisting by category and start judging by fit. Meet the local studios properly, look at what they have actually shipped, and treat the regional Gulf market as part of your candidate pool rather than a fallback. The Gulf shares a working week and a time zone, so a studio in Doha and a studio elsewhere in the GCC are far closer to each other operationally than either is to a vendor eight hours away.

02

Cultural specificity is the actual brief here

Both of the local studios on this page define themselves by regional storytelling — Arab culture and history in one case, Qatari themes and aesthetics in the other. That is not marketing decoration. In this market a great many game projects are commissioned by institutions, cultural bodies and brands who need the result to read as authentically theirs, and that requirement is the hardest part of the brief to write down.

So test it directly. Ask a candidate studio to tell you what your audience would find false about the concept as written — not what they like about it. A team with real cultural fluency will have an answer within a minute and it will be specific. A team without one will talk about art style and localisation, which are the parts you can buy from anybody.

Common questions

Common questions

Small — a handful of genuinely local studios, with more activity in publishing, education and institutional projects than in commercial title production. Lists that show ten or twenty companies have almost always counted overseas outsourcers with a Doha services page. That is worth knowing before you plan a procurement process around finding several comparable local bidders.

It is the state-backed media hub that gives studios a licensing home, operational support and visibility, and at least one studio on this page was established inside it. For you as a buyer it is context rather than a criterion: it tells you the sector has institutional backing and a route for new studios to form, but it says nothing on its own about whether a given team can deliver your project.

Hire in Qatar when the project needs people in the room — institutional stakeholders, on-site installations, or work tied to Qatari cultural specifics that a local team lives rather than researches. Look wider across the Gulf when the brief needs a discipline the local scene is thin on, because the region shares your time zone and working week and adds almost no operational distance. What rarely makes sense is jumping straight to a vendor several time zones away for a project that needs frequent judgement calls.

Because leaving ourselves off would be its own kind of dishonest — we do this work and you would find us anyway. Our entry states plainly that it is the least objective on the page, and it names the cases where a studio above is the better call.

Think we're the right fit?

Tell us what you're building and we'll give you an honest read on scope — including if we think someone else should build it.