Skip to main content

Guides

Game development companies in Saudi Arabia: an honest guide

Saudi Arabia has the most active games industry in the Gulf by a wide margin, and it is the only market in the region where a studio can be state-backed, venture-funded or a two-person team and all three are normal. That makes choosing harder, not easier — the range of companies calling themselves game studios here is genuinely wide.

We are a game studio and we appear in this list, so weigh it accordingly. As with our Kuwait guide, every entry says where the company is actually established and what kind of company it is, because those two facts change your decision more than anything else you will read about them.

Third-party details gathered: 2026-08-05

How this list was put together

How this list was put together

  • Every company was verified from public sources — its own site, store listings, or regional business and industry coverage. Nobody paid to appear and there are no affiliate links.
  • It is not ranked. Grouping by what kind of company each one is tells you more than an order we would have to invent.
  • We describe what each company does and where it is based. We do not rate quality, quote prices, or estimate team sizes — we compete with these companies, and those are not our judgements to publish.

The companies

The companies

Steer Studios

Based in: Riyadh, Saudi Arabia

Riyadh's flagship AAA studio, wholly owned by Savvy Games Group and built to compete at a global level. This is a different category from everything else on this page — Steer is a first-party developer building its own titles, not a services company you commission. Worth knowing about because it shapes the hiring market and the talent pool everyone else draws from, but it is not somewhere you send a brief.

Starvania

Based in: Riyadh, Saudi Arabia

An independent Riyadh studio focused on fantasy titles and 2D adventure games, recognised as a leading game startup in the MENA region. Independents like this build their own IP first and take selected client work second, which is worth establishing early in a conversation — the answer determines whether you are hiring a team or partnering with one.

Shafrah Games Studios

Based in: Saudi Arabia

A Saudi studio building 2D and 3D games across a range of genres. Genre breadth in a studio this size usually means the team is generalist rather than specialised, which suits a project that has not settled on its shape yet and suits a technically narrow brief less well.

Athr

Based in: Riyadh, Saudi Arabia

A Riyadh company offering games alongside programming, design and marketing as integrated services, working in Unity and Unreal. Full-service agencies are a real option when a game is one piece of a larger campaign and you would rather not coordinate three vendors — the trade-off is that games are one of several disciplines rather than the whole business.

Buried Games Studio

That's us

Based in: Remote-first, serving Saudi Arabia and the GCC

That is us, so treat this as the least objective entry here. We are a remote-first studio serving clients across the Gulf, sharing the Saudi working week and time zone. Our own titles are Arabic-first — KoutQ8, Nabsh, and Arrab in development — and we build in Unity, Unreal Engine 5 and the browser. What we would actually claim is that Arabic and right-to-left are how our games are built rather than a service bolted on. If you need a AAA-scale team or a full-service marketing agency, others on this page fit better.

Our game development services

Juego Studios

Based in: India, with Riyadh and Jeddah service pages

A large international outsourcing studio, founded in 2011 and ISO 9001:2015 certified, marketing to Riyadh and Jeddah. They cover console, PC, mobile, VR, art and LiveOps, and they are the most visible search result for game development across the whole region. Scale and breadth from one vendor is a genuine offer. A team that shares your week and grew up on the games your players did is a different one.

01

Vision 2030 changed what is available

Saudi Arabia has invested heavily in games as a sector, and the visible result is a tier of well-capitalised, state-backed studios that did not exist a decade ago. For a buyer, the practical effect is a deeper talent pool and more credible local partners than anywhere else in the Gulf — and also more competition for that talent, which is why timelines from small independents can be longer than you expect.

It also means the word 'studio' covers more ground here than elsewhere. A first-party developer building its own AAA title and a services company taking client briefs are both accurately called game studios, and only one of them can be commissioned. Establish which you are talking to in the first conversation.

02

Questions worth asking any of them

Ask whether they take client work at all, and what share of their capacity it is. A studio whose own IP is the priority will always resolve a conflict in favour of its own release date, and you should know that before signing rather than in month four.

Ask to play a build on your own device early. Not a trailer, not a deck. A studio that cannot put a playable in your hands in the first weeks is showing you the shape every later milestone will take.

Ask how Arabic is handled — in the layout, or applied at the end? In this market the answer is close to a proxy for how much of the team has actually shipped an Arabic game rather than a translated one.

Common questions

Common questions

No. It groups companies by what kind of company they are, which matters more than any order. We compete with everyone on this page, so a ranking from us would not be worth reading.

Yes, and across the Gulf it is routine — the shared time zone and working week mean remote collaboration inside the region is nothing like working with a studio eight hours away. What matters is cultural fluency and whether the team can tell you why your audience will or will not play what you are describing. If a project needs a physical presence in the Kingdom for procurement or contracting reasons, that is a separate and legitimate constraint.

Leaving ourselves off would be its own kind of dishonest — we do this work and you would find us anyway. The entry says it is the least objective on the page and names the briefs where another company here fits better.

Third-party details were gathered from public sources on the date shown at the top. This market moves quickly — if something here is out of date or wrong about your company, tell us and we will correct it.

Think we're the right fit?

Tell us what you're building and we'll give you an honest read on scope — including if we think someone else should build it.